The APRU Games and Esports webinar series provides an opportunity for members of the APRU Games and Esports Research Working Group and invited guests to share information about their recent, current, or upcoming research related to games and esports. The series is intended to promote interaction among Working Group members in the hopes of building up international research collaborations and outcomes.
NOTE: Events in the series will typically last 90 minutes and feature two speakers. Each speaker will have 20 minutes to present, followed by 20 minutes of Q&A and discussion.
Date & Time
26 October 2022 5PM-6:30PM (Los Angeles/Vancouver)
27 October 2022 8AM-9:30AM (Beijing/Singapore)
27 October 2022 11AM-12:30PM (Sydney)
Check your local time
Registration: by invitation only
|Webinar||Speakers and Moderators|
Speakers (in alphabetical order of last name):
Moderator: Professor Patrick WILLIAMS, Associate Professor, School of Social Sciences, Nanyang Technological University, Singapore
Dr Mark R Johnson is a Lecturer in Digital Cultures in the Department of Media and Communications at the University of Sydney. His research focuses on live streaming and Twitch.tv, esports, game consumption and production, and gamification and gamblification. He has published in journals including ‘Information, Communication and Society’, ‘New Media and Society’, ‘Media, Culture and Society’, ‘Convergence’, and ‘Games and Culture’. Outside academia he is also an independent game designer best known for the roguelike game ‘Ultima Ratio Regum’, and a regular games blogger and podcaster.
Dr Yupei Zhao (PhD in University of Leicester, UK) is an “Hundred Talent Program Young Professor” and doctorial tutor in college of Media and International Culture in Zhejiang University. She is currently vice chair-elected of International Communication Association Popular Media and Culture Division, vice dean of Chinese Society for Science and Technology Jounalism in Game and eSports Communication Research Professionals. Co-founder of UK-China Media and Communication Association. Before joining ZJU, she was working as a senior research associate in school of Communciation and Design in Sun Yat-sen University. Meanwhile, Yupei Zhao has been invited as senior researcher in Institute of Asia and Pacific Studies, China Policy institute at University of Nottingham (UK), and the Eurasian Sport Industry at Emlyon’s Shanghai Campus, visiting professor in Xi’an-Liverpool University and Beijing Institute of Technology.
Her research interests widely includes mixed-methods use to examine digital culture and platformalization, global communication, media culture and industry. Particurly, she pays more attentions on eSports culture and industry, digital music and culture, fandom culture, media and platformalization. She has a PhD and MA focusing on Political Communication and New Media in University of Leicester (UK) since 2010 to 2016. Thus far, she is PI for twelve research funding projects, and her research has appeared in International Journal of Cultural Studies, Journal of Cultural Economy, International Journal of Communication, Social Science Quarterly, Sage Open, Social media + Society, Media International Australia, popular music and society etc. She got “The Best Paper” Paper Award in both 2020 and 2019 International Communication Association Popular Media and Culture Division, and 2019 European Association for Sport Management.
Patrick Williams (PhD) is Associate Professor of Sociology at Nanyang Technological University, Singapore. His primary areas of research are culture and identity, wherein he splits his time between the study of subcultural identity and authenticity on the one hand, and game-related experiences and identities on the other. Among his many publications, he has authored and edited several books on culture, identity and/or games, including Gaming as Culture: Essays in Social Reality, Identity and Experience in Fantasy Games(2006), Subcultural Theory: Traditions and Concepts(2011), and Studies on the Social Construction of Identity and Authenticity (2020). His current research focuses on the significance of DIY culture and identity in the growth of esports in Singapore.